Okay finally the last doodle I did in the flash class. After this I'm going to draw the continuation of the storybook - 3 chicks magically charmed by a stupid pig face squid monster.
VHM-136G All Purpose Helicopter - "Humming Wasp"
Role - Transport, Aerial Fire Support
Height - 4.75m
Weight - 1.6t
Top Speed - 350km/hr
Armor - Composite Aluminum Alloy Plating
Crew - 1 Pilot, 1 Gunner and carries up to 8 passengers
Armament - PV Type 13 Gauss Link, HVR-5 ATG Missile Pod x2, Flare
Due to the fact that the First Country Union complete taken air superiority and control during the 7 day war, the Rebel faction has found their air units to become completely useless in front of their enemy's advanced fighter/bombers.
However, demand for aerial support continues to exist and the Rebel sought solution in designing this large, multi-purpose helicopter, which is probably one of the few remaining models still in use, to service such needs.
The Humming Wasp would occasionally rush across the field to quickly transport troops, convey supplies/light vehicles and provide support fire against ground enemies. Given that its natural enemy - the Union fighter/bomber would appear anytime and easily take groups of them down, these helicopters often have to jump in and out of the field quickly to stay alive, unless proper AA support is available.
The helicopters are equipped with stealth system that can hide their signals from satellite, making them unable to be targeted by ballistic missile, fighters or ion cannons until being visually spotted by a Union unit. Luckily enough, if they get out of the place quick enough the Humming Wasps can prevent themselves being locked on and hunted down.
All weapons in this craft are linked with the computer scan system in which they'll auto target and can also be set to auto fire. This feature can be very helpful to quickly bring down the enemies so its time in the field can be significantly lessened.
PV Type 13 Gauss Link (Nose)
This auto flak cannon fires gauss rounds at extremely high speed, enough to lay waste of light armor and infantries in a blink of eye. However the weapon is much less effective against heavy armor vehicles. Additionally, the gun can overheats easily thus unable to fire continuously for long.
HVR-5 ATG Missile Pods (Tail)
Traditionally missiles would fit on the craft's wings, but in this case it would hinder the enter and exit of the solders, thus the design changed it to be located to the tail.
Each pod houses up to about 60 small ATG missiles that can be fired with relatively fast rate, causing quick destruction to ground targets. Single shots are useful against infantries while firing in packs can be effective to vehicles. However it's power is not strong enough against heavy armor units such as tanks. [By tanks, I mean the new Union model heavy tank.]
Countermeasure for missiles. It also splatters nano machines to hope disrupt missile signals - doesn't always work but worth a try.
This module outfits the craft with enhanced plating and shield generator to protect itself and the troops inside while the new body addon also allows increased capacity and speed. Often used in airborne missions.
By placing 2 massive pod wings featuring HVR-7C AT Missile on the craft's sides it can greatly improves the firepower and ammunition stock. The new weaponry is also highly effective against heavy armor units, providing full aerial fire support.
This houses enhanced sensor system pack on its nose to improve its detection ability. The module can also help pinpoint enemy locations and movements, then share the data with allies nearby in real time to improve their weapon accuracy and chance to evade enemy fire.